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Clown Hand

The Clown Hand

Clown Hand II

The Clown Hand II

Clown Hand III

The Clown Hand III

Clown Hand IV

The Clown Hand IV

The Clown Hand is one of the Ridepod's melee arms. It's more or less a Cannonball Arm variant.

Its in-game description reads : "Ridepod arm part made to look like a clown's hand."

Melee Arms mechanicsEdit

The Melee Arms allow Steve to engage its enemies while moving, making "hit and run" techniques very useful. With them, the Ridepod also has the ability to block while moving, being very useful to protect yourself while retreating. Unlike Max and Monica's right-hand weapons, Steve's Melee Arms must have to finish their attacks animations before trying to block, unlike Max and Monica's who can block whenever they want, even if they're in the middle of a combo.

All the Melee Arms have a 3 hit-combo which consists of 3 attacks for most of them.

Clown Hand overviewEdit

The Clown Hand is a Cannonball Arm variant, being stronger in term of Attack stat, but having the same ease as its counterpart for taking out Windup monsters. It's difference being in the elemental stats, having a Chill stat instead of the Smash stat, but it does not reduce if effectivness as killing Windups.

Its 3-hit combo is the same as the Cannonball Arm's : a hook from the right arm, a hook from the left arm and finally a slam from both arm.

StatsEdit

Clown HandEdit

Weapon Hit Points 52 Capacity required 23
Attack 100 Durable 0
Flame 0 Chill 50
Lightning 0 Cyclone 0
Smash 0 Exorcism 0
Beast 0 Scale 0

Inventing&Making the Clown HandEdit

You'll need the following ideas :

  • Clown Robo's Attack
  • Parasol
  • Pipe

In order to make it you'll need :

Clown Hand IIEdit

Weapon Hit Points 60 Capacity required 50
Attack 140 Durable 0
Flame 0 Chill 80
Lightning 0 Cyclone 0
Smash 0 Exorcism 0
Beast 0 Scale 0

Inventing&Making the Clown Hand IIEdit

You'll need the following ideas :

  • Clown Robo's Attack
  • Parasol
  • Scale

In order to make it you'll need :

Clown Hand IIIEdit

Weapon Hit Points 70 Capacity required 80
Attack 180 Durable 0
Flame 0 Chill 100
Lightning 0 Cyclone 0
Smash 0 Exorcism 0
Beast 0 Scale 0

Inventing&Making the Clown Hand IIIEdit

You'll need the following ideas :

  • Clown Robo's Attack
  • Flag
  • Work Arm

In order to make it you'll need :

Clown Hand IVEdit

Weapon Hit Points 82 Capacity required 120
Attack 245 Durable 0
Flame 0 Chill 100
Lightning 0 Cyclone 0
Smash 0 Exorcism 0
Beast 0 Scale 0

Inventing&Making the Clown Hand IVEdit

You'll need the following ideas :

  • Clown Robo's Attack
  • Paints
  • Power Arm

In order to make it you'll need :

  • Silver Ball x10
  • Paint (Red) x6
  • Gold Bar x2

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